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Something about wow and items
Atlantica Online
Mage Guide updated
The mage pre-raid gear guide is updated for 3.3
Ice Crown Citadel
I must say, i love this instance. After a few months of ToC it´s great to have something fresh to run… And there is trash, amazing!
The first room has plenty of trash and some traps that rogues can disarm or you can trigger them for more trash and more reputation with the new faction Ashen Verdict.
After slaughtering through the frist room of thrash you get to Lord Marrowgrave the first boss of the instance. He´s a big skeleton thingie and a fun fight, a bit hard on the healers pre nerf but a bit boring post nerf. After Marrograve there is only 4 trash packs to kill before the lady and they are all in the same room as her. I enjoy that fight to. A bit different and lots of movement but not really anything hard.
Time to go up the elevator, kill som trash and GUNSHIP BATTLE! quick, easy and more or less a loot piniata, not FL style but if you have gotten this far it will go down. Nice and fun now since the bug was fixed.
Deathbringer Saurfang, last fight currently available and probably the hardest after the Lord Marrograve nerf.
Since moste of the stuff is so easy on normal there will be no further explanation of these fights untill heroic.
Update time!
With a new patch comming today it’s time for some updates.
New Pre raid gear guides will come and the old guides will be updated. With the new ICC 5-mans and triumph badges from heroics the new guides will focus on badge,ToC5 and ICC 5 gear.
UPDATE 11:03 AM.
Feral tanking Pre-Raid gear guide updated for 3.3
No Quel’delar for tanks?
The quest rewards for the Quel’delar quest have started showing up and guess what, no one-hand tanking weapon.
My first reaction to this was a big WTF! when i think more about it however i am starting to hope that there will be no tanking weapon, with plenty of bosses in ICC there probably will be 2-3 tanking weapons dropping in there anyways and with only 2 tanks in a raid group the chance of me getting a weapon from the new raid is highly likely, the chance of me getting a new nice DPS weapon how ever is not very high.
Now i understand that not everyone has a high chance of running ICC every week with their guild for a nice new tanking weapon so perhaps a tanking reward should be in place but for myself i rather hope not since that would remove my best option for a dps upgrade.
A nice caster dagger option should however be introduced for the Boomkins, elemental shamans, shadow priests and possibly resto druids and shamans who really don’t want a MP5 weapon.
Really slooow updates
I don’t seem to have much to post about these days, with 3.3 comming closer there will be more for me to be annoyed and angry about soon but right now i can’t really find the right thing to write about.
Money Making!
I spent a weekend playing with the AH, with access to a decent amount of money (~5K),3 crafting professions and up to date Auctioneer data making money was a lot easier than i first thought and after the first 5-10 auctions sold i was stuck. I would say that a good start is finding something everyone wants where the raw materials are cheaper then the final product. Every crafting profession have something like this. People will for example always need gems, enchants and other such things.
Now i can’t say that i did any exceptional AH work but my ~5K was at the end of the weekend ~10K, I had tons of fun doing it and never had to leave the major cities.
Druid feral (tank) pre-raid gear guide
The druid feral tank gear guide has now been published together with a small section of basic talent/glyph gem and rotation informaiton.
BoA reputation enchants
So i was looking around at MMO-Champion today and found this little gold nugget.
“Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).”
This is probably one of the smartest things i have seen in a long time. Grinding rep for enchants is annoying, now it might be a nessecery evil but doing it with every single alt you level up is just dreadful, im okay with grinding for rep if i need an item that a faction can offer but when i have to do the grind with every character just to get a enchant that has no alternatives except chosing Inscription as a profession it’s stupid.
I am tempted to say that more rep rewards should be BoA, perhaps crafting professions recipes or resist gear, the point of rep requirements to get those things is usually to slow down the speed at which people get them the first time, not to make playing an alt or switching main in to more of a hell than it already is.